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      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           110

------------- Start of Room Definitions -------------
ROOM 2
 Your Office
   NORTH              3  <- Hallway
   EAST               5  <- Office
END_ROOM 2

ROOM_DESCR 2	{Your Office}
This is your office in the world headquarters of Appalachia Networked,         
Ltd., the famous computer game company. Open doors lead North and East.        
There is a large and very messy desk here, with the computer on which          
you write game software for Appalachia Networked.                              
END_ROOM_DESCR 2

HELP 2	{Your Office}
What? You call yourself a game programmer, and you don't know what             
to do THIS early in the game? Good Grief!                                      
OK, why not explore around, try to do things, look at things, turn             
things on, that sort of thing...                                               
END_HELP_DESCR 2

ROOM 3
 Hallway
   SOUTH              2  <- Your Office
   EAST               4  <- Outside Appalachia Networked
END_ROOM 3

ROOM_DESCR 3	{Hallway}
This hallway extends from the door to your office to the south, toward         
the front entrance to Appalachia Networked, toward the east.                   
END_ROOM_DESCR 3

ROOM 4
 Outside Appalachia Networked
   WEST               3  <- Hallway
   POINTS             20
   GAME_END           
   GAME_WIN           
END_ROOM 4

ROOM_DESCR 4	{Outside Appalachia Networked}
Congratulations! You managed to survive every evil creature in the game        
and win your way out of the office!                                            
END_ROOM_DESCR 4

ROOM 5
 Office
   EAST               6  <- Warehouse
   WEST               2  <- Your Office
END_ROOM 5

ROOM_DESCR 5	{Office}
This is the office of your co-workers, Marie and Sheila, "The Two Girls        
From the Crab Nebula", who are foolishly trying to write a game called         
"Search for Elbow Room", despite your repeated warnings that games of this kind
would not have the sort of sales that the owners of Appalachia Networked want. 
Your office is west of here. A large room can be seen to the east.             
END_ROOM_DESCR 5

ROOM 6
 Warehouse
   SOUTH              7  <- Between Shelves
   WEST               5  <- Office
END_ROOM 6

ROOM_DESCR 6	{Warehouse}
This is the warehouse of Appalachia Networked, where game disks are            
stored prior to shipment. Aisles extend off to the south as far as             
you can see between rows of shelves which are nearly empty due to the          
extreme success of Appalachia Networked games lately.  The door to the west    
leads to the programmers' offices.                                             
END_ROOM_DESCR 6

ROOM 7
 Between Shelves
   NORTH              6  <- Warehouse
END_ROOM 7

ROOM_DESCR 7	{Between Shelves}
This is the shelf area of the Appalachia Networked warehouse. There            
are very few games on the shelves, due to extremely large sales                
lately.  The entrance to the warehouse is north of here.                       
END_ROOM_DESCR 7

ROOM 8
 At the Computer
   SOUTH              9  <- Meadow
END_ROOM 8

ROOM_DESCR 8	{At the Computer}
As you sit down and start to work with the computer, the idea of a             
computer game begins to come to your head, almost as though the game           
already existed, and you were merely playing it.....                           
You see, off to the south, a doorway, leading to adventure...                  
END_ROOM_DESCR 8

HELP 8	{At the Computer}
Explore, Explore, Explore!                                                     
END_HELP_DESCR 8

ROOM 9
 Meadow
   NORTH              8  <- At the Computer
   EAST               10  <- East End of Meadow
   SOUTHWEST          12  <- In the Pond
END_ROOM 9

ROOM_DESCR 9	{Meadow}
You find yourself in a pleasant, rolling meadow, with paths leading off toward 
a pond to the southwest and toward the east. To the north, you see your        
computer.                                                                      
END_ROOM_DESCR 9

HELP 9	{Meadow}
Well, give her what she wants!                                                 
END_HELP_DESCR 9

ROOM 10
 East End of Meadow
   EAST               11  <- Forest Path
   WEST               9  <- Meadow
   SPECIAL            14  <- Across the Ravine
   ROOM_SYNONYMS      MAGIC_WORD    JUMP LEAP  
END_ROOM 10

ROOM_DESCR 10	{East End of Meadow}
This is the east end of the meadow. A path continues into a dark forest to the 
east.  To the southeast is a ravine too wide to step across.                   
END_ROOM_DESCR 10

HELP 10	{East End of Meadow}
How athletic are you?                                                          
END_HELP_DESCR 10

ROOM 11
 Forest Path
   WEST               10  <- East End of Meadow
   SOUTHEAST          15  <- Dizzy's Den
   LIGHT              207  <- 
END_ROOM 11

ROOM_DESCR 11	{Forest Path}
This is a path through a dark forest. The path continues to the southeast.     
To the west is the meadow.                                                     
END_ROOM_DESCR 11

ROOM 12
 In the Pond
   NORTHEAST          9  <- Meadow
   SPECIAL            16  <- Bottom of the Pond
   ROOM_SYNONYMS      MAGIC_WORD    DIVE SWIM DOWN  
END_ROOM 12

ROOM_DESCR 12	{In the Pond}
You are floating on the surface of a small pond. The meadow is to your         
NorthEast.                                                                     
END_ROOM_DESCR 12

HELP 12	{In the Pond}
Well, why not find out why the pond is here?                                   
END_HELP_DESCR 12

ROOM 13
 Mortgage Serviceman's Shop
   EAST               14  <- Across the Ravine
   SOUTHEAST          18  <- Outside the disk drive
END_ROOM 13

ROOM_DESCR 13	{Mortgage Serviceman's Shop}
This is the shop of Salar Kobayashi, the Mortgage Serviceman. Racks are        
filled with odd-shaped tools for repairing broken or clogged mortgages.        
Unfortunately, since mortgages need fixing even less often than washing        
machines of a widely advertised brand, mortgage servicemen tend to lead        
dull, boring lives, and as a result, tend to be very nasty people. Be          
careful! Exits are to the east and the southeast.                              
                                                                               
END_ROOM_DESCR 13

HELP 13	{Mortgage Serviceman's Shop}
Well, perhaps you could add some excitement to the poor man's life?            
END_HELP_DESCR 13

ROOM 14
 Across the Ravine
   EAST               15  <- Dizzy's Den
   WEST               13  <- Mortgage Serviceman's Shop
   POINTS             5
END_ROOM 14

ROOM_DESCR 14	{Across the Ravine}
You succeeded in jumping across the ravine. But the other side is uphill       
and too far to jump back. You can only continue, to the east or the west.      
END_ROOM_DESCR 14

ROOM 15
 Dizzy's Den
   WEST               14  <- Across the Ravine
   NORTHWEST          11  <- Forest Path
END_ROOM 15

ROOM_DESCR 15	{Dizzy's Den}
This cave is the lair of Mr. Dizzy, a large, brown-haired troll who            
loves to devour game writers. Be careful! Exits lead West and Northwest.       
END_ROOM_DESCR 15

ROOM 16
 Bottom of the Pond
   UP                 12  <- In the Pond
END_ROOM 16

ROOM_DESCR 16	{Bottom of the Pond}
You have reached the muddy bottom of the small pond. The only way to go        
from here is back up.                                                          
END_ROOM_DESCR 16

ROOM 17
 Inside the disk drive
   EAST               18  <- Outside the disk drive
   LIGHT              207  <- 
   POINTS             20
END_ROOM 17

ROOM_DESCR 17	{Inside the disk drive}
You are inside the largest disk drive you have ever seen! This drive would     
definitely *not* fit in a half-height drive bay!  The door to the drive is     
to the east.                                                                   
END_ROOM_DESCR 17

ROOM 18
 Outside the disk drive
   NORTHWEST          13  <- Mortgage Serviceman's Shop
   SPECIAL            17  <- Inside the disk drive
   KEY                208  <- DOOR
   LIGHT              207  <- 
END_ROOM 18

ROOM_DESCR 18	{Outside the disk drive}
Oddly, you find yourself standing outside a large disk drive. There is a path  
to the northwest.                                                              
END_ROOM_DESCR 18

HELP 18	{Outside the disk drive}
Well, why not drop in to pay a visit?                                          
END_HELP_DESCR 18

------------- Start of Noun Definitions -------------
NOUN 200
  DESK
  MESSY
  Your large and very messy desk is here.
  SIZE               150
  WEIGHT             150
  UNMOVABLE          
  LOCATION           2 <-- Your Office
  NOUN_SYNONYMS TABLE 
END_NOUN 200

NOUN_DESCR 200	{DESK}
The desk (actually a table) is large and very, very messy. It is covered       
with scribbled notes and floppy disks.  None of the disks are labeled,         
since you never get around to filling out disk labels. Finding anything        
here would be impossible. You keep telling yourself that someday you           
will straighten this mess out.  Right after you get around to getting          
more exercise.                                                                 
END_NOUN_DESCR 200

NOUN 201
  COMPUTER
  PERSONAL
  Your battered old 100 MHz 80586 PC is here (on the table).
  SIZE               150
  WEIGHT             150
  UNMOVABLE          
  LOCATION           2 <-- Your Office
  NOUN_SYNONYMS PC MACHINE 80586 586 
END_NOUN 201

NOUN_DESCR 201	{COMPUTER}
This battered old PC has served you well, even though it is an older,          
slower model, with only a 256 bit bus and a slow 100 MHz 80586 CPU.            
There is a large red switch on the PC.                                         
END_NOUN_DESCR 201

NOUN 202
  SWITCH
  RED
  There is a large red switch.
  SIZE               150
  WEIGHT             150
  UNMOVABLE          
  PUSHABLE           
  PULLABLE           
  TURNABLE           

END_NOUN 202

NOUN_DESCR 202	{SWITCH}
The large red switch is currently turned off.                                  
END_NOUN_DESCR 202

NOUN 203
  SWITCH
  RED
  There is a large red switch
  SIZE               150
  WEIGHT             150
  UNMOVABLE          
  PUSHABLE           
  PULLABLE           
  TURNABLE           

END_NOUN 203

NOUN_DESCR 203	{SWITCH}
The large red switch is currently turned on.                                   
END_NOUN_DESCR 203

NOUN 204
  GAME
  PATRICK
  There is a "Plaid-Shirt Patrick" Game here.
  LOCATION           7 <-- Between Shelves
  NOUN_SYNONYMS DISK PATRICK 
END_NOUN 204

NOUN_DESCR 204	{GAME}
This is a copy of a game you wrote as a sequel to your popular series,         
"G-String Gertrude". Unfortunately, the owners of Appalachia Networked         
have refused to release the sequel, "Plaid-Shirt Patrick", since they          
don't think this is the sort of game that would have the sales figures         
needed by Appalachia Networked.                                                
END_NOUN_DESCR 204

NOUN 205
  BOTTLE
  OLD
  There is an old bottle (tightly stoppered).
  SIZE               15
  WEIGHT             5
  LOCATION           16 <-- Bottom of the Pond
  CLOSEABLE          

END_NOUN 205

NOUN_DESCR 205	{BOTTLE}
This is an old bottle, currently closed. There seems to be something inside.   
END_NOUN_DESCR 205

NOUN 206
  NOTE
  DISTRESS
  There is a water-soaked distress note here.
  WEIGHT             2
  LOCATION           205 <-- Inside BOTTLE
  READABLE           
  NOUN_SYNONYMS MESSAGE WRITING 
END_NOUN 206

NOUN_DESCR 206	{NOTE}
This is a water-soaked distress note.  There seems to be some writing on it.   
END_NOUN_DESCR 206

TEXT 206	{NOTE}
The note reads:                                                                
"HELP! While I was preparing dinner, a fork fell down into my mortgage, and    
jammed it! Now all it makes is a grinding sound when I try to turn it on, and  
water is backing up into my sink and threatening to flood my house! Please,    
if you find this, send help! I desperately need a mortgage serviceman!         
END_TEXT 206

NOUN 207
  WRENCH
  MORTGAGE
  You see a large, strangely shaped mortgage wrench.
  SIZE               5
  WEIGHT             10

END_NOUN 207

NOUN_DESCR 207	{WRENCH}
This is a large mortgage wrench, used to remove the bolts that hold            
mortgages together so that they can be repaired.  The wrench is glowing        
softly, from the radioactive power supply it contains.                         
END_NOUN_DESCR 207

NOUN 208
  DOOR
  DRIVE
  You see a disk drive door here.
  SIZE               200
  WEIGHT             200
  UNMOVABLE          
  LOCATION           18 <-- Outside the disk drive
  CLOSEABLE          
  NOUN_SYNONYMS DRIVE 
END_NOUN 208

NOUN_DESCR 208	{DOOR}
This is your typical, ordinary disk drive, except that it seems to be          
about 10 feet tall and forty feet wide. It is currently closed.                
END_NOUN_DESCR 208

NOUN 298
  BOOK
  HINT
  You see a hint book for "G-String Gertrude" here.
  LOCATION           18 <-- Outside the disk drive
  READABLE           
  NOUN_SYNONYMS HINT HINTS SOLUTION BOOKLET 
END_NOUN 298

NOUN_DESCR 298	{BOOK}
This is a hint book for your latest release, "G-String Gertrude".              
END_NOUN_DESCR 298

TEXT 298	{BOOK}
You read through the book for a while, but soon get bored. After all,          
you WROTE the game, why should you need hints for it?                          
END_TEXT 298

NOUN 299
  GAME
  NEW
  There is a disk with a new computer game "Zorba Null", written for the ENIAC.
  LOCATION           17 <-- Inside the disk drive
  NOUN_SYNONYMS ZORBA DISK 
END_NOUN 299

NOUN_DESCR 299	{GAME}
This disk contains "Zorba Null", the new computer game you have just written   
(or did you, quite literally, "find the game in your head"?) The game is       
written so that it can ONLY be played on the ENIAC computer, with Vacuum Tubes 
for logic circuits and a memory of magnetic cores threaded on wires. Since the 
last vacuum tube and magnetic core computer was scrapped and shipped to the    
museum decades ago, there is no possibility of anyone buying the game. So      
introducing the game to the market is sure to drive Appalachia Networked to the
edge of Bankruptcy.                                                            
END_NOUN_DESCR 299


------------- Start of Creature Definitions -------------
CREATURE 300
  BILLS
  ROBERT
  You see Robert Bills, the mean tempered co-owner of Appalachia Networked.
  LOCATION           3 <-- Hallway
  WEAPON             299 <-- { GAME}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  MAN                
  CREATURE_SYNONYMS HUSBAND MAN ROBERT 
END_CREATURE 300

CREATURE_DESCR 300	{BILLS}
Robert Bills is the husband of the husband-and-wife team who own Appalachia    
Networked and are your bosses.  Right now, Robert is extremely angry. But      
then, Robert is usually angry when you are around.                             
END_CREATURE_DESCR 300

CREATURE 301
  BILLS
  KENIA
  You see Kenia Bills, the (usually) friendly co-owner of Appalachia Networked.
  LOCATION           3 <-- Hallway
  WEAPON             299 <-- { GAME}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  MAN                
  CREATURE_SYNONYMS WIFE WOMAN KENIA 
END_CREATURE 301

CREATURE_DESCR 301	{BILLS}
Kenia Bills is the wife of the husband-and-wife team who own Appalachia        
Networked and are your bosses.  Right now, Kenia is extremely mad. This        
is very unusual, since Kenia is normally a sweet, agreeable woman.             
END_CREATURE_DESCR 301

CREATURE 302
  VARZELLA
  BAD
  You see Varzella the Bad, an irate game player, driving a herd of cattle.
  LOCATION           9 <-- Meadow
  WEAPON             204 <-- { GAME}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  MAN                
  CREATURE_SYNONYMS PLAYER CATTLE 
END_CREATURE 302

CREATURE_DESCR 302	{VARZELLA}
Varzella the Bad is driving a herd of cattle, which she threatens to turn loose
in your front yard until you release a sequel to "G-String Gertrude".          
Such loyalty! Such devotion! Such a smell! Particularly, Such a Smell!         
END_CREATURE_DESCR 302

CREATURE 303
  DIZZY
  MR.
  You see a large, brown-haired troll. The troll is drooling! Be careful!
  LOCATION           15 <-- Dizzy's Den
  WEAPON             298 <-- { BOOK}
  HOSTILE            
  TIME_THRESHOLD     4
  CREATURE_SYNONYMS TROLL ANIMAL CREATURE GAMER SYSOP 
END_CREATURE 303

CREATURE_DESCR 303	{DIZZY}
Mr. Dizzy is a large, hungry looking troll, sitting in front of a computer     
terminal where he is obviously unsuccessful at playing your latest game,       
"G-String Gertrude".  Mr. Dizzy looks like he is about to console himself      
about not being able to finish the game, by eating its' writer (You!).         
Be careful, Mr. Dizzy is already drooling!                                     
END_CREATURE_DESCR 303

CREATURE 304
  KOBAYASHI
  SALAR
  You see Salar Kobayashi, the mortgage serviceman. He is waving a large wrench!
  LOCATION           13 <-- Mortgage Serviceman's Shop
  WEAPON             206 <-- { NOTE}
  HOSTILE            
  TIME_THRESHOLD     5
  MAN                
  CREATURE_SYNONYMS SERVICEMAN MAN SALAR REPAIRMAN 
END_CREATURE 304

CREATURE_DESCR 304	{KOBAYASHI}
This is Salar Kobayashi, a mortgage serviceman. Since mortgages very rarely    
jam or need repairs, Salar is a very unhappy man, and thus very nasty. Right   
now, he is trying to smash you with a large mortgage wrench he is carrying.    
You wonder how someone got a name like "Salar Kobayashi", but alas, he seems   
in no mood to explain, and you really don't have time to wonder about it!      
END_CREATURE_DESCR 304

----------------- Verbs Synonyms ----------------
VERB
DUMMY_VERB1 GIVE SHOW   
END_VERB


INTRO 
Welcome to HIGHE, the adventures of Elizabeth ("El") Highe, a game programmer  
for Appalachia Networked, Ltd, the famous computer game company. In this game, 
you will portray El Highe as she races against time to write a computer game   
that is urgently needed to save the financial situation of Appalachia          
Networked. Not being the organized type, El Highe of course writes from        
the "inside out", quite literally getting into her work. You'll see what I     
mean.                                                                          
Of course, it should be understood that this game is pure fiction, as are      
all characters, companies, computer games, etc, mentioned in it.  Any          
resemblance to real persons, companies, computer games, etc, is purely a       
coincidence.                                                                   
This game is Copyright (c) 1988 by Bill Larkins, who may be reached at         
CompuServe ID 72457,741, or on the Gamers forum on CompuServe (GO GAMERS).     
For instructions, hit "Y" for Yes when asked if you need instructions in       
a moment.                                                                      
This game may be distributed freely by modem, on BBSes, or in electronic       
form, but please, no modifications.                                            
                                                                               
The game was written using Adventure Game Toolkit from Softworks.              
It must be run using RUN.EXE from version 1.18 of Adventure Game               
Toolkit, and is distributed under license from Softworks. If you               
enjoy the game, I highly recommend that you get a copy of AGT                  
and try your hand at writing your own text games! It's fun!                    
END_INTRO 

